![]() The powerful enemy, The Order is trying to take over the world by any means possible and the player is tasked to prevent this. Players must use clever strategies to defeat the ever-expanding armies of the enemy, with 40 challenging stages in locations like wild deserts and toxic swamps. Junkworld takes its players to a world facing destruction where they must lead the Scavengers and protect them. You can pre-order the game for your Android device from either Google Play or the official website. You can't upgrade or place towers, but you are able to place mines or move defensive units around the map.Besides JUNKWORLD, Ironhide Games had also previously announced a new installment in their Kingdom Rush series exclusively for Apple. The shorter levels seems to mean there's a lot MORE levels, so the game does move faster than Kingdom Rush which makes it less frustrating when you lose, no need to replay a 15min long level because you lost on the last wave.Īnd having 4 active "Tactics" abilities/units does force you to stay on your toes. I know I'm sounding really negative about the game, but I am actually enjoying it. With only 3 waves in Junkworld and only preparing them between waves, you just have to place them down and hope you're prepared (uh oh, they threw flying enemies at me and I didn't place any anti-air towers.). The Kingdom Rush games have never been great at telegraphing what enemy units it will throw at you, but since most levels were like 5, 7, 10+ waves long, it slowly built up the waves so you can prepare the towers and strategize while you play. I think this makes the waves much more boring since you only focus on placing units or bombs on a cooldown instead of placing more towers and upgrading them mid-wave. You also can't place towers during waves, only the "Tactic" units (stuff like dropping explosive barrels, or placing friendly units down, like in Kingdom Rush games). The upgrade currency is pretty limited, but lets you upgrade the tower (instead of the regular currency like it used to). And instead of gaining currency to buy towers by defeating enemies during waves, you just get a lump sum at the end of the wave along with a few "upgrade" currency. Unfortunately the game doesn't show you a cooldown so you just have to wait for the flashing arrows to appear to let you know you can tap it to trigger the special.Ī big change from Kingdom Rush is that every level seems to only be 3 waves (at least so far, I'm about a dozen levels in I think). This can be an AOE effect, faster damage, etc. And the placement freedom has a usability issue where you can place towers REALLY close together, so it can be hard to tap them when their special move is ready.Įach tower has a "Special" it can perform when you tap it. You still end up sticking towers in the same spots (corners, around curves, places where you can make choke points, etc.). On one hand this might make you feel like you have more freedom with tower placement, but not really. Instead of specific spots to put towers, the game lets you put them down manually yourself. ![]() I'm a huge Kingdom Rush fan, it's probably my favorite franchise on mobile, and Junkworld is definitely an offshoot of it, but different in a lot of way and sadly mostly for the worse. and not sure how I'm feeling about it yet. I just started playing Junkworld (renewed my Apple Arcade just for it).
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