![]() I know it's kind of early, but do we have a couple of badnik sprites? They might help us determine a sprite limit for the graphics. Now that's what I'm talking about! These sprites will make the engine much easier to visualize now. Wow.for the size limit, those are extremely awesome.thus work can now be done again! I will work on Sonic some this weekend.I promise! Last edited by Guest on 08:30:06 pm edited 1 time in total Because his hands are 1 to 2 pixels big, it looks quite awkward. Sonic's hands are supposed to move when he walks, but are stationary when he runs. The latter 2 I'm still working on, as they're a still a little buggy: I also tried cutting it off like you had suggested, but I can't decide which is better:Īnyway, here's what I have done so far: the standing sprite, the running animation, the walking animation (used as Sonic is building speed), and the roll/jump. In the third frame, however, I felt the shoe only needed the pixel at the top removed, as it looked too square with it. In the fourth frame, making the 3 pixel long line wider made it look too bulky and awkward, so I shortened it. Thanks for the advice Arcane, I've fixed up the outlined areas, and rounded the feet to make them animate in a more circular motion. Last edited by Guest on 04:29:10 am edited 1 time in total (red marks areas where there should be less pixels drawn) ![]() In fact, I think the area marked red in the third frame should be removed completely.ĮDIT: and maybe make his top-left foot in the last frame a little thicker (instead of a 1 pixel thick, 3 pixels long, line) I think it'll look a lot smoother if the second and third frame had less leg/foot pixels at the back. Sweet.I was in need of sprites like that.sorry mike, but 12x16 is more workable! That looks great! Would you be able to get dynamic sprites during the game without affecting speed? That's awesome! I like the way his feet 'blur' like in the genesis games! I might work on it a little more, but I've gotten it to be a lot smoother than when I first tried it. We're gonna have to sacrifice alot of detail if we want to fit to the screen, but it will be worth it. Now that's what I'm talking about! I think the 12x16 are just about the right size for the TI screen. Last edited by Guest on 07:06:07 pm edited 1 time in total However, if you like it, I'll make a complete set for you. It's quite hard to get the proper detail Sonic requires at such a small scale and with only 2 colours. Here's a 12 x 16 sonic that I created when I was just messing around one day. Those are some beautiful sprites, however they're actually around 24 pixels high, and 16 pixels wide, aside from the running sprites, which are wider. Some were wider to show running actions, but all are under 16 pxls high. Most of my original sprites are 16x16 or smaller.? I'm trying to do a few running sprites "from scratch" with MS paint. The shrinking was so extreme, it ruined most of his detail. I haven't had much luck scaling those down. That also has stopped me.I have a demo from L-man, but inorder for me to get my walking/rolling routines done, I need to have sprites for them in a suitable size.I was thinking 8x8 tiles for the levels and 16x16 baddies and for Sonic.ideas? Plus, the rest of our map tiles would be 4 times smaller.Īnyway, I made a couple of sprites with Paint and GStudio and I'll post them up sometime this week. The reason I ask is because Mario, Metroid, and Kirby have all managed to pull off really good-looking sprites in this size range while using small tiles. Would it be possible to have a 16x16 sonic and a 8x8 tileset? The Sonic image wouldn't have to take up the entire 16x16 per se-maybe it could be 8x12 or 10x10, etc. On most Z80 machines, it would mean the screen could only be 4 tiles high, and that's gonna make things very difficult gameplay wise. I think it's fair to say the rest of us are also stuck at this point and before we can move forward much, we need to come up with a few good sprites.Īlso, I got to thinking about the tilemapping in general and I think 16x16 will be way too big to fit the screen. I was trying to come up with some game graphics last night but I realized there wasn't much I could do until we have a Sonic sprite.
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